



It's fast at taking down enemies when under pressure, possessing a decent-sized tank capacity too. My current go-to weapon is the Aerospray MG, inspired by an aerosol spray pen. It would be nice to try out more if Nintendo didn't focus on only two maps per hour, something that does feel outdated. Hagglefish Market and Mincemeat Metalworks are the two standout new stages as each offers a range of tight and wide areas. It's a simple linear setup but projects a great tug-of-war system between both teams as they try to push controlled enemy terrain back. Made up of 12 maps, both new and returning, Hammead Bridge still remains my favourite. It was a struggle on launch day but picked up over the weekend and I wouldn't expect it to get any worse again, although this is Nintendo and the odd error did occur throwing me out of games for no seemingly no reason. Little Buddy will also attack enemies on your behalf when thrown, a useful advantage when facing enemies with shields.įrom the eight hours spent playing the online multiplayer, matchmaking was good but still not where it needs to be.
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New additions like the Zipcastor that lets you zip around like Spider-Man do wonders for variety. I'd suggest completing this first as it gives you a great introduction to every weapon in action. All basic weapons from Splatoon and Splatoon 2 will be returning (at some point), alongside a dozen new ones, such as the bow and arrow Tri-Stringer and Crab Tank, a mechanical heavy artillery vehicle that is exactly what it sounds like.įollowing the fantastic five-level opening, the single-player story consists of six sites to explore and 10 levels on each to complete surrounding a certain weapon or gimmick. While the ability to play without motion controls is available, I've always opted for them as it offers better reactionary times. Just like the first two games, the core mechanics of Splatoon 3 has players shooting ink at anything and everything with said ink then able to be traversed through as a squid.
